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Wednesday, November 10th, 2010
8:37 am - 5th Wall Gaming at Orycon

lance_lake
We will be attending Orycon to promote Metacon. Please stop by and check us out. We are at the top of the stairs on the second floor by the exercise room (Yeah, we aren't happy with the placement, but it's our first year there).

We will be bringing "THE BOX" (for on the fly LARPs) as well as having rules for the Metaverse handy. We are also offering an "Orycon" rate of $15 ($5 off the current price) for anyone who stops by with a 5th Wall Gaming account (Create one at http://www.5thWallGaming.com) and a check/cash/money order/barter items/etc.

You have to admit. $15 is a good price. We have the local MIB group running board and card games as well as some pretty kick ass roleplaying games (The MIB are currently compiling their schedule, so it will be up soon). Heck, I'd personally pay $15 to meet and take part in a panel with the former president of FASA (Shadowrun and Battletech). That's some good gaming history right there.

Now, what is Metacon?

We will be gathering at the Clarion Hotel (http://www.stayclarion.com - (503) 252-2222 - 11518 Northeast Glenn Widing Drive, Portland, OR, 97220) for 3 days of gaming on May 27-29 2011. We have a special room rate set up for $69 a night. Just mention Metacon.

Early Bird Registration - $20 until December 31st 2010.
Pre-Registration - $25 until April 1st 2010.
At the Door - $30

Those prices are for all weekend long. For day passes, it would be $15 for one day and $25 for 2 days payable at the door only.

Additionally, we will be having a hospitality room with REAL food. Chili, Veggies, Sandwiches, Pasta, Etc. Extra cost will be $10 for the whole weekend.

If you wish to GM an event, then you need your submission entered into our system by December 31st 2010. For GMing, you get free admission for 12 hours. For 16 hours, you get a free hospitality room membership.

Also, besides the Board, Card and Roleplaying games, for those of you wanting to play in the Metaverse (our 24/7/365 LARP), everyone registered for the convention (or paying at the door) will be able to make one. All you need is a Genre you want to play in and your name. Rules can be found at (http://www.5thwallgaming.com/files/Metaverse_Ruleset.doc)

Guest of Honor Sam Lewis earned his Bachelor's and Master's of Arts degrees in Economics from Northwestern University in 1981 and 1983 respectively. Following graduation he got a job with a small adventure game company, Mayfair Games, where he did his first commercial game design, Dragonriders of Pern. He eventually became Vice President of the company and was game developer the DC Heroes line, as well as Mayfair's RPG supplement line known as Role Aids. Sam then went to FASA Corporation, and eventualy was made President. During his tenure at FASA he directed the development of BattleTech, Renegade Legion, Earthdawn and Shadowrun. He also was the novel series editor for those properties, which where published by ROC. In 1995 Sam went to Kesmai Corporation, where he ran Kesmai's GameStorm site, and dabbled in online game design. He then moved on to Sony Online Entertainment, where he worked on Star Wars Galaxies as a senior system and content designer . Then Sam went to Cartoon Network as Lead game Designer for FusionFall. Following his time at Cartoon Network he took his current role of Senior Game Designer at ZeniMax Online Studios working on a game he can't talk about.

Guest of Honor Scott Corum has been running Role Playing Games since the age of twelve. He is a trained Biblical theologian, Master Hypnotist, and author of Hot Chicks: The Role Playing Game. In his spare time, he produces "Uncle Drak's Magical Clubhouse" for his local cable station, and gives seminars on the dynamic communication process of RPGs. He lives with his wife and son in Torrance, California, where he owns and operates Dakkar Unlimited: a dedicated e-publishing company. He is featured in the documentary "The Dungeon Masters," and can be induced to tell stories about embarrassing Role Playing incidents at the drop of a hat.

Checks or money orders may be made out to

5th Wall Gaming
12524 SE Powell Ct.
Apartment 52
Portland, OR 97236

and any questions can be made to CustomerService@5thWallGaming.com or (503) 465-4963.

More info can be found in our website at http://www.MetaverseLARP.com/

We look forward to gaming with you all.

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Friday, June 18th, 2010
8:25 am - Metacon - May 27-29 - Portland, Oregon

lance_lake
We will be gathering at the Clarion Hotel (www.stayclarion.com - (503) 252-2222 - 11518 Northeast Glenn Widing Drive, Portland, OR, 97220) for 3 days of gaming on May 27-29 2011. Below is the bare bones info. More will be placed in our facebook group (http://www.facebook.com/home.php?#!/group.php?gid=125669090786872) and at our website (http://www.5thWallGaming.com) as time goes on.

Early Bird Registration - $20 until December 31st 2010.
Pre-Registration - $25 until April 1st 2010.
At the Door - $30

Those prices are for all weekend long. For day passes, it would be $15 for one day and $25 for 2 days payable at the door only.

T-Shirts will be available at a to be announced price. Stay tuned.

Additionally, we will be having a hospitality room with REAL food. Chili, Veggies, Sandwiches, Pasta, Etc. Extra cost will be $10 for the whole weekend.

If you wish to GM an event, then you need your submission entered into our system by December 31st 2010. For GMing, you get free admission for 12 hours. For 16 hours, you get a free hospitality room membership.

Also, besides the Board, Card and RPGA games, for those of you wanting to play in the Metaverse (our 24/7/365 LARP), everyone registered for the convention (or paying at the door) will be able to make one. All you need is a Genre you want to play in and your name. Rules can be found at (http://www.5thwallgaming.com/files/Metaverse_Ruleset.doc)

Guests of Honor are still being collected. Stay tuned for updates on that. I can say however that we are talking to some big names in the industry as well as some big names in the geek culture as well.

Checks or money orders may be made out to

5th Wall Gaming
12524 SE Powell Ct.
Apartment 52
Portland, OR 97236

and any questions can be made to CustomerService@5thWallGaming.com or (503) 465-4963.

We look forward to gaming with you all.

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Thursday, January 21st, 2010
10:14 pm - 5th Wall Gaming Contest

lance_lake
5th Wall Gaming is trying to branch out to new areas. However, I'm not a good writer for ads and so on. Therefore, I'm looking to farm it out.

I will be offering a $25 cash prize (or paypal or check, your choice) to the best ad for 5th Wall Gaming. It can be a video that I can s...end out to prospective clients, Text that I can plaster onto Craigs list or even a sound file that I can have podcasts play.

In fact, here's what I'm going to do.

$25 for the best print ad.
$25 for the best 25 second video.
$25 for the best 25 second audio ad.
$25 for the best banner (468 x 60 pixels).

Now, the rules.
1) The contest starts now.
2) You have until the 1st of February at 8am to submit your files.
3) 1 entry per category per person.
4) All submissions must be sent to Contest@5thWallGaming.com
5) Winners will be announced February 5th. Winners may be contacted before that.
6) If the video or audio is above 25 seconds (even a little bit), it is forfeit.
7) All submissions belong to 5th Wall Gaming.
8) The ad must include the following.
a) The name "5th Wall Gaming"
b) That we are based in Portland, OR
c) Our phone number (503-465-4963)
d) Our Webpage (http://www.5thWallGaming.com)
e) That we do Murder Parties, Special Guests and Game events.
f) Our Email (CustomerService@5thWallGaming.com)

Any questions? Email Joseph@5thWallGaming.com

Good luck to everyone.

EDIT: Only A, B and D need to be on the banner ad (unless you feel like you can present more on it). Everything else needs to have all the info.

(1 comment | comment on this)

Tuesday, August 25th, 2009
11:41 am - Looking back on Vampire Larping I did long ago

luciferian
Once, long ago, I was heavily involved in role playing. Now I just have a crazy enough life that i apparently have neither the sufficient time nor desire. anyway i figured out a few things, with hindsight, ways to address a lot of the problems that plauge the live action vampire gaming idea:

1. Atmosphere. This is a dramatic game, not a strategic one. The whole point of live action gaming is to make things seem very cool, in reality. so the major concerns of the game become
-Setting
-Costuming
-Acting

These are the foremost concerns fo the ST, and players are rewarded for their accomplishments in these realms, nothing else, no xp for accomplishing strategic goals, no xp for killing things, none. XP or other rewards are given for finding good locations, assisting with set building on the sites, costuming, and dramatically appropriate role playing.

2. Player Experience. The only value of the live action game is the experience the players have in participating in it. to that end
-the ST should never play a PC or NPC role. Any role that would require the ST to do so would be pivotal to the plot, therefore a great role to have a player in, so they could have the experience of doing something realy cool, and relevant, in the game.
-No NPCs at all. for the same reason as above, NPC roles are in the game to facilitate plotlines, and this is exactly what the players want to be doing, give these roles to plyers instead. find a way, its worth it.
-The plotline of the game should be written into the background stories of the PCs, the ST and PLayer should cooperate heavily on the creation of every character.


3. Ecology. Many games find themselves struggling with issues of power balance that make the game implausible, even within its own fantasy context. to avoid these issues create an initial ecology, limited resources and a well defined environment within which players can compete for those resources. Also, STs shoudl envision a world in which players will suffer consequences if they violate traditions, or other domains, or fail to act with sufficient subtlety.
The game reality has to have mechanisms for maintaining its inner consistency, these mechanisms are of course best when they are other players.
-No house rules to mitigate lethality, PCs should be able to kill and punish each other if they are to serve as plausible checks and balances and maintain a reasonable ecology.
-Its a lot more homework for an ST to conceptualize an entire local environment with all the elements a players would plausibly encounter, but the reward is well worth it.
-Character creation should be restricted to what the environment you have defined can reasonably justify.

4. Duration. A game should be structured with a beginning and an end, and a defined story arc that will last a finite amount of time, announced by the ST at the beginning of the game. If the game is very successful and all players wish to continue, then another game can start again, after a break, and run for another pre-determined period of time.
-This will foster a focus on players interacting with the plot, and cultivating the drama of the game, not slipping into a de-facto alternate lifestyle.

these are the major points that stand out when I reflect on the best, and worst, elements of my Live Action Gaming experiences.

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Wednesday, May 27th, 2009
6:44 pm - Dragonflight LARPs in Seattle, WA

lance_lake
Just a reminder..

If you want to run a LARP of your own creation at Dragonflight (http://www.dragonflight.org), then the deadline to get me a write up (Minimum players, Max players, Time to run it, Description and name of the game) is June 1st at 8am PST.

If you want to run a premade LARP we are already running, then the deadline is June 15th at 8am PST.

Both will allow you to earn points which will get you into the convention for free, get food, crash space at the hotel, etc (Note, you need to earn enough points to get these rewards. See http://www.5thWallGaming.com for details).

No matter what though, don't forget to stop by the LARP area at Dragonflight and say hi. :)

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Sunday, October 19th, 2008
11:12 pm - ConQuest NW LARP GM Recruitment Drive

lance_lake
If this kind of post is not allowed here, please feel free to delete it Moderators. Thank you.

5th Wall Gaming (http://www.5thWallGaming.com) now has the LARPing schedule up for ConQuest NW. If any of you are going and want to play in a LARP, please log into the site and RSVP for the games of your choice. Space is going fast.

Also, we are offering anyone who GMs enough for us free admission to the convention (and crash space in the room if you GM enough hours). We work on a points system, so please contact me directly if you have any questions about that.

While we do run a few Gothic games, we do not run any WoD or NWoD games. We figure we will leave that to the Camarilla. Instead, we run games that run the gambit to the deep, 4 hour long games to the short 30 min. games. But I'd like to make clear that the only vampire we have in our game has a toothache and just wants to be left alone. :)

The deadline to get these benefits as well as sign up to GM games is December 1st at 12:01am PST. Thank you for your time.

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Tuesday, June 3rd, 2008
8:57 am - www.5thWallGaming.com

lance_lake
Just wanted to point out that 5th Wall Gaming (http://www.5thWallGaming.com) is going to be going to a few conventions in August and we are working on some other LARP venues for next year (so if you want LARPs at your con, contact us).

Come check it out. At the very least, it hopefully will be a place that LARPers will feel free to discuss things LARPish.

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Tuesday, December 25th, 2007
5:20 pm

wingsandsword
(The following is a rant I posted to my LJ about two and a half years ago toward the conclusion of a local larp that had run for about three years and had several dozen regular players, it was my long-building frustrations with the larp. Having found this community I figured people here might enjoy reading it.)

The Problem with Vampire SuperheroesCollapse )

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Monday, January 22nd, 2007
2:01 am - There's the soft sell, the hard sell, and then there's ramming the For Sale sign up someone's ass.

morlayne
When newbies come to our Live Action Vampire game, you will not win them to the cause by:

1. Buttonholing them for 45 minutes to brag about your character, your clan, or happy-neato powers that aren't even allowed in the game yet. That smells of the stalker. It will scare away anyone worth roleplaying with.

2. Talking shit, such as, "All Daeva are whores!" Anyone who thought the Daeva were interesting will now feel unwelcome.

This is the second time I've posted something in a community that I won't be posting in my own journal due to possible drama. My time with this game is damn near up.

(3 comments | comment on this)

Tuesday, October 3rd, 2006
1:13 am - Sometimes, I wonder why I even try

morlayne
Cross-posted to vlarps_suck and bad_rpers_suck.

A list of complaints about last Sunday's game:


(11 comments | comment on this)

Saturday, September 16th, 2006
4:08 pm - Good God .....

nate_the_nos
So I'm actually considering becoming a Storyteller again.

What the fuck is wrong with me?

Does anyone else even play Masquerade anymore? Other than those kooky OWbN people .... GO HIDE UNDER YOUR ROCKS! I DON'T WANT TO SEE YOU! :)

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Sunday, April 23rd, 2006
4:52 pm - Embrace the creativity of Vampy Larpers...

rosdubh
Since I can't rant on my main LJ as the person is a "friend" on it...

I just LOVE when someone changes their history not once but twice mid-game and gets away with it. Particularly, when the history change is such that it actually saves the PC's ass from major repercussions they deserve.

I should be peeved at the ST right? I am a bit. But, blame it some of lack of organization and a revolving door of ST's. Not wholly his fault.
I'd even give the benefit of the doubt if I didn't know the PC's entire bg and history having had my own last PC hooked up closely with theirs.

You just gotta love the old "missing childer" trick - particularly when they magically happen to be staying with the PC at just the right time...

Nice.

/end rant!

current mood: annoyed

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Sunday, February 12th, 2006
1:24 pm - It's Been Awhile .....

nate_the_nos
So time to release some bitterness .....

So I have been LARPing for around 7 years now. And in that time, I've been STing off and on (mostly on) since 2001. Why I still put up with the bullshit, I don't know. But here's the basic rundown of my night last night.

Stupidity behind the cut .....

Read more...Collapse )

current mood: annoyed

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Wednesday, November 16th, 2005
9:02 am - Sabbat LARPs are destined to explode.

kadath
Just to put you in the proper frame of mind, this was the game where one of the players said "Hey, my character wants to buy silver-tipped incendiary rounds!" The GM said "How is he going to get his hands on those?" The player proceeded to buy a box of what claimed to be said rounds off the Internet and brought a couple to the next session.

So, this same GM let a Tremere anti (my packmate, incidentally) have Path of Conjuring at 3 or something, whatever the level is where the creations can be permanent. The Tremere then sat down and conjured up a bunch of white phosphorus, which he loaded into grendades which he carried on his person at all times, underneath a voluminous trenchcoat. He also managed somehow to come by a broadsword with a magnesium core--don't ask me how that was supposed to work; perhaps it was just magnesium cladding--which he also carried with him everywhere. I believe the plan was to ignite the sword while in combat by using Lure of Flames. Anyway, all of these facts were unbeknownst to everyone but the GM and the player in question.

Our pack, led by a short-tempered Brujah (shocking, I know) was having discipline problems. The firebug Tremere and some other members had run off and done...things without the Brujah's knowledge, and he had in no uncertain terms informed the Tremere that were he ever to pull anything like that again, the Brujah would cut him down where he stood.

Cut to a rancorous discussion among multiple packs concerning, um, what to do with an ambassador from the Lupines, I believe. The Tremere and the Brujah got into a heated argument, and the Tremere whirled about to stomp out. "I warned you," said the Brujah.

"What?" said the Tremere.

"Go stand over there," said the Brujah, pointing at the center of the room.

A bit puzzled, the Tremere did what he was told. The Brujah grabbed the nozzle end of his flamethrower and hit the Tremere with a gout of fire.

"WHAT THE HELL?" said the GM.

"You let me have it during character creation," said the Brujah's player.

A terrible look of despairing inevitability crept into the GM's eyes. He turned to the Tremere. "Are you carrying--"

"Yup," said the Tremere.

The GM's shoulders sagged. "Okay," he said. "When the burst from the flamethrower hits, the room explodes into an enormous ball of fire and shrapnel. Everyone test for Rotschreck--no, screw that, you're all frenzying."

"WHAT?" we asked as one.

The Tremere's player was on the ground laughing.

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Friday, July 22nd, 2005
4:18 pm - GODDAMNIT!!!

bombyamom
Please tell me that BARON KEELIE is NOT the creator of this community...

I feel...dirty.

(1 comment | comment on this)

Friday, March 18th, 2005
2:04 pm - All LARPs Suck

ambug666
No they don't. But I'd like to invite folks to peruse my journal; if you look at some of the older entries, you'll see a listing of the five worst larps I've ever played.

Here's the direct link to the Vampire one: http://www.livejournal.com/users/ambug666/5773.html

On a slightly on-topic note, I saw a lot of messages on how powergaming rollplayers were bad for LARP. I actually came up with an elegant solution for our current LARP, which none of the other GMs would let me implement.

We use a very nifty online database to track character points, and their skills and abilities. One of our powergamers wants to be able to see the max combat scores (so he can make sure his are the highest, natch, although he won't admit that).

Nightfall productions has a wonderful way to make money: they sell XP for the larps they run. want a more powerful character? Pony up the bucks. And it works! I watched them pay for a dealer's table at a convention out of XP money they collected.

My idea was to combine these two facts. Sell XP. Let players know who had the best stats. Step 4: Profit! "Hey Batman, you know, Gunbunny has a higher ranged weapon skill than you." *Ka-ching*. "Hey Gunbunny, it looks like Batman's ranged weapon skill just jumped past yours." *Ka-ching*. Repeat as necessary.

For some reason, the rest of the GMs didn't like the idea....

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Wednesday, February 9th, 2005
9:52 pm - Grrrr LARPs!

nate_the_nos
This is what I have just hated about LARPs lately ......

It would seem that STs are more interested in "fixing" the "broken" rules that are in the book, rather than caring about whether their players are having fun or not. In the meantime, the players feel bored, ignored, and alienated from their own STs. Because the STs are spending more time trying to get rid of all the "crack" and be as strict as possible. Guess what .... players are not always the enemy. Sometimes there are there to ..... play. Go figure. And they just want to have fun. And you know how they have fun? By having creative STs who care about whether or not their players have fun. Leave the rules and "crack" alone. If you see a card or a sheet you don't like, get rid of it. Whatever. But try putting down the book and the Nazi ruler for about five minutes, and just show your players that LARP can (theoretically) be fun.

current mood: annoyed

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Tuesday, February 8th, 2005
2:55 pm - It's only a game, folks.

kadath
Found in mock_the_stupid. Your charming disconnect from reality notwithstanding...

(1 comment | comment on this)

Friday, January 28th, 2005
3:15 am - Just a question...

theoriginalwl
Has anyone else had to play in a game where their Storyteller was obsessed with the Mafia?

Even though they knew nothing about the actual Mafia?

Even if no one in the game cared or had a character who would be Mafia related?

Even if the supposed setting of the game made the whole idea of Mafia activity ludicrous? Yeah, the Mob's been eyeing Dipshit Flats forever.

Perhaps some have had a Storyteller with a similar bizarre obsession?

(6 comments | comment on this)

12:50 am - Why I hate LARPS

theoriginalwl
You know, so often people complain about munchkins messing up the game. They whine about overly pretentious people ruining the game. They kvetch about rules-lawyers, they bitch about cheaters, they moan about boring evenings.

I just want simple human amenities. Like, say, a toilet.

We have had a Vampire LARP of some type every year in my city for the last 10 or so odd years. During that time, NONE have had an accesible toilet. You want me to respect Elysium? MAKE SURE I DON'T HAVE TO PISS BEHIND IT.

How about...lighting? You know, for those of us who actually haven't "memorized" their character sheet. I would at least like the option of not having to bullshit what my stats are. I know it's customary for everyone else at the game, but hey, I'm a maverick.

Chairs would be nice. Are you telling me Vampires spend every evening in eternity never sitting down. Oh, I'm sorry onl the Prince and Primogen can actually have the 5 or so chairs in existence.

Ummm...pencils? Anybody got one? Anybody? Anybody at all? 5 bucks for a pencil guys.

Okay, how about actual protection from the elements? You expect me to show up in an all black gother than thou costume when it's 92 degrees outside. Maybe you would get a little more action from your players if they weren't dying of hypothermia/heat stroke.

Maybe some privacy? Could we play somewhere not every asshole redneck can stare at us?

*sigh*

(11 comments | comment on this)

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